While brainstorming on how using tile games in flash can answer a problem within my field of study, I researched and compiled some demographics on games, entertainment, and the Internet.
According to the Entertainment Software Association (ESA) at http://www.theesa.com/facts/top_10_facts.php , "Sixty-nine percent of American heads of households play computer and video games." That same link also states, "Forty-four percent of game players say they play games online one or more hours per week."
At http://www.theesa.com/facts/sales_genre_data.php the ESA also sites statistics for online games. According to their graph of online games played most often, Shockwave/Flash/Browser-Based Mini Games are ranked at 9.0%. Action/Sports/Strategy/Role-Play games take up 22.0%. The most often game genre played online is Puzzle/Board/ Game Show/Trivia/Card, taking up 52.0% of the market.
Flash is being utilized for mobile technology http://www.adobe.com/products/flashlite/
Also on this page is information for Flashlite 2 that utilizes xml and actionscript 2.0, which would allow games created using this tile-based system to work on mobile phones as well.
Some other interesting news that I came across on http://direct.adobe.com/v?xJHcPqnEclnHnnW is "Verizon Wireless and Adobe Systems Incorporated recently forged an alliance to deliver interactive, mobile content experiences based on Flash technology for Verizon Wireless customers in North America."
From what I have read about flash lite 2.0, is that the preview release is an update to Flash 8 that can be downloaded for free by users who have a registered version of Flash 8. The flash lite 2.0 was created using the Flash 7 technology.
This just gave me a great idea for a real world problem that tile-based games can answer. How to create more dynamic looking games that can be played on both computers and mobile devices.
Sunday, July 16, 2006
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